
Checkerboarding lowers the pixel count but allows the PS5 to deliver a higher level of performance. It's an interesting choice by the developer - the suggestion is that 60fps could not have been achieved by retaining the original release. However, Square-Enix has switched things up now: Pro is still running at 1872p but the PS5 runs at 2160p, with performance enhanced via the accelerant that is checkerboard rendering. The resolution mode operates at 1872p with a 30fps cap on PS4 Pro and until the patch arrived, it was the same on PlayStation 5. The changes for PlayStation 5 running the game under backwards compatibility are more interesting. In effect, FPS Boost is made official by Square-Enix and the bug is gone. The difference for Microsoft machines is that a progression bug introduced by FPS Boost is now addressed. We can ascertain this simply because the game looks and runs exactly as it did via Microsoft's FPS Boost upgrade: performance is identical, resolutions are the same - 2016p on Series X, 900p on Series S. However, it's pretty clear that despite the new labelling on Xbox, the game is still running on the older XDK - it hasn't been ported to the new GDK and so doesn't tap into the more advanced features of the RDNA 2 GPU.
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In our opinion, the revised quality mode is the one to play, and the differences in how PS5 and Xbox Series X deliver it is intriguing.Īt the base level, Shadow of the Tomb Raider on Xbox Series consoles now enjoys an official 'optimised for Series X/S' patch label, suggesting a native app, while the upgrade is still flagged as a PlayStation 4 title when running on PS5. And if the consistency of the frame-rate isn't good enough for you, the legacy 1080p performance mode remains. A surprise update recently arrived for Shadow of the Tomb Raider, giving the best of both worlds for PlayStation 5 and Xbox Series X consoles: a high resolution that looks great on 4K displays, in addition to a 60fps target.
